![]() ![]() Specifically, the linear progression and 15-hour story are totally at odds with games of this ilk. Interface design is where the good decisions end, though, as this contains several structural faults. These interactions are often cleverly constructed to affect every possible inventory or statistic at least once, although they are tarnished by not accounting for current statistics, leading to peculiar situations where amicable characters complain about not getting along.Īside from the scrolling base camp that could have easily fit on a single screen, the interface for directing all of this is straightforward and functional, with bold icons easily conveying exactly what will happen when the "advance time" button is pressed. These efforts are supplemented by semi-random events encountered in the wilderness and character interactions at the end of each day. Multiple survivors can collaborate on certain tasks, leading to increased productivity and (usually) an improved character relationship. Fortunately, Dead in Bermuda also imitates the show's character focus, so its own personalities are well-rounded, and their interactions are alternately funny, heartwarming, and belligerent - in other words, human.Īs for the gameplay, there's the genre-standard suite of features: the survivors can craft tools, explore the island, and forage for food, while also keeping their fatigue, health, and depression in check by sleeping, using medical supplies, and conversing, respectively. The influence of Lost is palpable, right down to the ending, whose nonchalant nature feels almost like an intentional antithesis to the show's notoriously overwrought finale, while still being similarly anticlimactic. ![]() They soon discover that their situation may be more than it seems, as the island is home to surreal wildlife and uncanny humans enamoured with cryptic dialogue. On the story side, eight plane crash survivors of diverse nationalities and dispositions regroup on a remote island, where they must work together to survive. Occasionally interesting features, such as characters' affections modifying how well they co-operate, are largely overwhelmed by clichéd story and gameplay elements. ![]()
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